SpyParty - системные требования, дата выхода, скриншоты

SpyParty

Год релиза
2018
Платформа
Windows
Жанр
Экшены
Разработчик
Chris Hecker
Издатель
Chris Hecker
Системные требования
Минимальные:
ОС: Windows XP
Процессор: Celeron
Оперативная память: 2 GB ОЗУ
Видеокарта: Intel HD 3000
DirectX: Версии 9.0
Сеть: Широкополосное подключение к интернету
Место на диске: 300 MB
Дополнительно: I develop the game on a really ancient laptop to keep myself honest and keep the game running fast on low end hardware, so it should work on quite old computers!
Теги
про PSP, про SCP, про агентов, про другие миры, про искать, про копов, про море, про мультиплееры, про на двоих, про паром, про пиратов, про ПСП, про снайперов, про снайперов на компьютер, про снайперов на русском языке, про снайперов список, про спартанцев, про шпионов

Об игре

SpyParty is a competitive espionage game about human behavior, performance, perception, and deception. While most spy games have you machine-gunning stuff, blowing things up, and driving fast, SpyParty has you hide in plain sight, blend into a high-society cocktail party, deceive your opponent, and detect subtle behavioral tells to achieve your objectives and not get shot. Finally you can be like the suave and confident spies you find in films or books, risking it all by doing the final mission right in front of the sniper as the clock runs out! There are plenty of games that explore being a super-powered commando with an infinite supply of ammunition and no brains; SpyParty is a new and quite different game about the more interesting, deeper, and more subtle aspects of being a spy.

The current main gameplay mode is 1v1 Spy versus Sniper online multiplayer, although there is limited single-player Sniper play right now, and a single player Spy and Sniper practice mode for trying out missions and whatnot.

See the SpyParty Steam Discussions for an FAQ and links to more information.

If you’re wondering where the MacOS X port went, see that FAQ! I need to delay it until after SEA launch because I hit a few technical snags, but the non-Steam MacOS will continue to work, and I’ll get it working on Steam soon after SEA launch hopefully!

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