Ancient Cities - системные требования, дата выхода, скриншоты

Ancient Cities

Год релиза
2020
Платформа
Windows
Жанр
Стратегии
Разработчик
Uncasual Games
Издатель
Uncasual Games
Системные требования
Минимальные:
Требуются 64-разрядные процессор и операционная система
ОС: Windows 10
Процессор: i5
Оперативная память: 6 GB ОЗУ
Видеокарта: 2GB discrete GPU with OpenGL 4.4 support
Дополнительно: Currently integrated INTEL and AMD R9, R7 and older GPUs are not supported.
Рекомендованные:
Требуются 64-разрядные процессор и операционная система
ОС: Windows 10
Процессор: i7
Оперативная память: 8 GB ОЗУ
Видеокарта: GTX 1060
Дополнительно: Currently integrated INTEL and AMD R9, R7 and older GPUs are not supported.
Теги
про Древний Рим, про здания, про поселения, про развитие поселения, про сити, про строительство городов

Об игре

Ancient Cities is a survival and strategy city builder game, based on ancient times.

THIS IS A WORK IN PROGRESS VERSION AND IT IS CONTINUOUSLY IMPROVING SO PLEASE CHECK OUT GAME NEWS & UPDATES.

YOU CAN FOLLOW THE GAME DEVELOPMENT HERE:
https://ancient-cities.com/roadmap.php

BY PURCHASING THIS VERSION YOU WILL ALSO HAVE ACCESS TO THE FINAL VERSION OF THE GAME WHEN IT IS RELEASED.

Starting in the Mesolithic era, you will have to guide your people through generations, discovering and improving technologies, managing resources and population, facing threats from raiders and Mother Nature herself. And, ultimately, building the most fantastic city of antiquity through the ages in a fully simulated world and ecosystem.

We love tech, strategy games, History, Archeology and cities.
Of course, we dream, as you do, with a gorgeous strategy city simulator that let the player to develop its city along the ages in a credible and immersive way.

We are developing our own custom render technology for this game because this allows us to render what we envision: Thousands of items on the screen at the same time with nice fps, offering the player breathtaking images of their cities. Both gameplay and detail are important to us.

We have chosen to start at the origin of cities, in the late Mesolithic era. It was logic, and it is also highly suitable for the project. New eras introduce new gameplay and game features over what existed before. Just as real life.

We expect Ancient Cities to become a powerful platform for future productions, moving us more and more into the realms of History, exploring different places and ages around the world: Greece, Rome or Middle Ages…

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